276 lines
10 KiB
C#
276 lines
10 KiB
C#
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using DSharpPlus.Entities;
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using Lavalink4NET.Player;
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using Microsoft.Extensions.Logging;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading.Tasks;
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using System.Timers;
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using TomatenMusic.Music;
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using TomatenMusic.Prompt.Model;
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using TomatenMusic.Prompt.Option;
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using TomatenMusic.Util;
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namespace TomatenMusic.Prompt.Implementation
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{
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class QueuePrompt : ButtonPrompt
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{
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public static void InvalidateFor(ulong guildId)
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{
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foreach (var prompt in ActivePrompts)
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{
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if (prompt.State != PromptState.OPEN)
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continue;
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if (!(prompt is QueuePrompt))
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continue;
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if (((QueuePrompt)prompt).Player.GuildId != guildId)
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continue;
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_ = prompt.InvalidateAsync();
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}
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}
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public static void UpdateFor(ulong guildId)
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{
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_ = Task.Delay(600).ContinueWith(async (task) =>
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{
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foreach (var prompt in ActivePrompts)
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{
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if (prompt.State != PromptState.OPEN)
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continue;
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if (!(prompt is QueuePrompt))
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continue;
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if (((QueuePrompt)prompt).Player.GuildId != guildId)
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continue;
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_ = prompt.UpdateAsync();
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}
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});
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}
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public GuildPlayer Player { get; private set; }
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public QueuePrompt(GuildPlayer player, DiscordPromptBase lastPrompt = null, List<DiscordEmbed> embeds = null) : base(lastPrompt, embeds: embeds)
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{
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Player = player;
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AddOption(
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new ButtonPromptOption()
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{
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Emoji = new DiscordComponentEmoji("⏯️"),
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Row = 1,
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UpdateMethod = (option) =>
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{
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ButtonPromptOption button = (ButtonPromptOption)option;
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if (player.State == PlayerState.Paused)
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button.Style = DSharpPlus.ButtonStyle.Danger;
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else
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button.Style = DSharpPlus.ButtonStyle.Success;
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return Task.FromResult((IPromptOption) button);
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},
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Run = async (args, sender, option) =>
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{
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if (!await Player.AreActionsAllowedAsync((DiscordMember)args.User))
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{
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_ = args.Interaction.EditOriginalResponseAsync(new DiscordWebhookBuilder().WithContent("Please connect to the bots Channel to use this Interaction"));
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return;
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}
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await Player.TogglePauseAsync();
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}
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}
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);
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AddOption(new ButtonPromptOption()
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{
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Emoji = new DiscordComponentEmoji("⏮️"),
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Row = 1,
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Style = DSharpPlus.ButtonStyle.Secondary,
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Run = async (args, sender, option) =>
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{
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if (!await Player.AreActionsAllowedAsync((DiscordMember)args.User))
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{
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_ = args.Interaction.EditOriginalResponseAsync(new DiscordWebhookBuilder().WithContent("Please connect to the bots Channel to use this Interaction"));
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return;
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}
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try
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{
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await Player.RewindAsync();
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}catch (Exception ex)
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{
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}
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}
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}
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);
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AddOption(new ButtonPromptOption()
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{
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Emoji = new DiscordComponentEmoji("⏹️"),
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Row = 1,
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Style = DSharpPlus.ButtonStyle.Secondary,
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Run = async (args, sender, option) =>
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{
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if (!await Player.AreActionsAllowedAsync((DiscordMember)args.User))
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{
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_ = args.Interaction.EditOriginalResponseAsync(new DiscordWebhookBuilder().WithContent("Please connect to the bots Channel to use this Interaction"));
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return;
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}
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await Player.DisconnectAsync();
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}
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});
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AddOption(new ButtonPromptOption()
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{
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Emoji = new DiscordComponentEmoji("⏭️"),
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Row = 1,
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Style = DSharpPlus.ButtonStyle.Secondary,
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Run = async (args, sender, option) =>
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{
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if (!await Player.AreActionsAllowedAsync((DiscordMember)args.User))
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{
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_ = args.Interaction.EditOriginalResponseAsync(new DiscordWebhookBuilder().WithContent("Please connect to the bots Channel to use this Interaction"));
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return;
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}
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await Player.SkipAsync();
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System.Timers.Timer timer = new System.Timers.Timer(800);
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timer.Elapsed += (s, args) =>
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{
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_ = UpdateAsync();
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timer.Stop();
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};
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timer.Start();
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}
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}
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);
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AddOption(
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new ButtonPromptOption()
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{
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Row = 1,
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UpdateMethod = (option) =>
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{
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ButtonPromptOption button = (ButtonPromptOption)option;
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if (player.PlayerQueue.LoopType == LoopType.TRACK)
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{
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button.Style = DSharpPlus.ButtonStyle.Success;
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button.Emoji = new DiscordComponentEmoji("🔂");
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}
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else if (player.PlayerQueue.LoopType == LoopType.QUEUE)
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{
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button.Style = DSharpPlus.ButtonStyle.Success;
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button.Emoji = new DiscordComponentEmoji("🔁");
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}
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else
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{
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button.Style = DSharpPlus.ButtonStyle.Danger;
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button.Emoji = null;
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button.Content = "Loop";
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}
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return Task.FromResult((IPromptOption)button);
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},
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Run = async (args, sender, option) =>
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{
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if (!await Player.AreActionsAllowedAsync((DiscordMember)args.User))
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{
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_ = args.Interaction.EditOriginalResponseAsync(new DiscordWebhookBuilder().WithContent("Please connect to the bots Channel to use this Interaction"));
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return;
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}
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switch (player.PlayerQueue.LoopType)
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{
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case LoopType.NONE:
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_ = Player.SetLoopAsync(LoopType.QUEUE);
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break;
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case LoopType.QUEUE:
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_ = Player.SetLoopAsync(LoopType.TRACK);
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break;
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case LoopType.TRACK:
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_ = Player.SetLoopAsync(LoopType.NONE);
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break;
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}
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}
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}
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);
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AddOption(new ButtonPromptOption()
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{
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Emoji = new DiscordComponentEmoji("🔀"),
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Row = 2,
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Style = DSharpPlus.ButtonStyle.Secondary,
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Run = async (args, sender, option) =>
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{
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if (!await Player.AreActionsAllowedAsync((DiscordMember)args.User))
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{
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_ = args.Interaction.EditOriginalResponseAsync(new DiscordWebhookBuilder().WithContent("Please connect to the bots Channel to use this Interaction"));
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return;
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}
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await Player.ShuffleAsync();
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}
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});
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AddOption(new ButtonPromptOption()
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{
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Emoji = new DiscordComponentEmoji("🚫"),
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Row = 2,
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Style = DSharpPlus.ButtonStyle.Secondary,
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Run = async (args, sender, option) =>
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{
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if (!await Player.AreActionsAllowedAsync((DiscordMember)args.User))
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{
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_ = args.Interaction.EditOriginalResponseAsync(new DiscordWebhookBuilder().WithContent("Please connect to the bots Channel to use this Interaction"));
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return;
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}
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Player.PlayerQueue.Queue.Clear();
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_ = UpdateAsync();
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}
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});
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AddOption(
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new ButtonPromptOption()
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{
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Emoji = new DiscordComponentEmoji("➡️"),
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Content = "AutoPlay",
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Row = 2,
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UpdateMethod = (option) =>
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{
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ButtonPromptOption button = (ButtonPromptOption)option;
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if (player.Autoplay)
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button.Style = DSharpPlus.ButtonStyle.Success;
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else
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button.Style = DSharpPlus.ButtonStyle.Danger;
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return Task.FromResult((IPromptOption)button);
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},
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Run = async (args, sender, option) =>
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{
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if (!await Player.AreActionsAllowedAsync((DiscordMember)args.User))
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{
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_ = args.Interaction.EditOriginalResponseAsync(new DiscordWebhookBuilder().WithContent("Please connect to the bots Channel to use this Interaction"));
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return;
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}
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Player.Autoplay = !Player.Autoplay;
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_ = UpdateAsync();
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}
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}
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);
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}
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protected async override Task<DiscordMessageBuilder> GetMessageAsync()
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{
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return new DiscordMessageBuilder().AddEmbed(Common.GetQueueEmbed(Player)).AddEmbed(await Common.CurrentSongEmbedAsync(Player)).AddEmbeds(Embeds);
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}
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}
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}
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