using DSharpPlus.Entities; using Lavalink4NET.Player; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using System.Timers; using TomatenMusic.Music; using TomatenMusic.Prompt.Model; using TomatenMusic.Prompt.Option; using TomatenMusic.Util; namespace TomatenMusic.Prompt.Implementation { class QueuePrompt : ButtonPrompt { public static void InvalidateFor(ulong guildId) { foreach (var prompt in ActivePrompts) { if (prompt.State != PromptState.OPEN) continue; if (!(prompt is QueuePrompt)) continue; if (((QueuePrompt)prompt).Player.GuildId != guildId) continue; _ = prompt.InvalidateAsync(); } } public static void UpdateFor(ulong guildId) { _ = Task.Delay(600).ContinueWith(async (task) => { foreach (var prompt in ActivePrompts) { if (prompt.State != PromptState.OPEN) continue; if (!(prompt is QueuePrompt)) continue; if (((QueuePrompt)prompt).Player.GuildId != guildId) continue; _ = prompt.UpdateAsync(); } }); } public GuildPlayer Player { get; private set; } public QueuePrompt(GuildPlayer player, DiscordPromptBase lastPrompt = null, List embeds = null) : base(lastPrompt, embeds: embeds) { Player = player; AddOption( new ButtonPromptOption() { Emoji = new DiscordComponentEmoji("⏯️"), Row = 1, UpdateMethod = (option) => { ButtonPromptOption button = (ButtonPromptOption)option; if (player.State == PlayerState.Paused) button.Style = DSharpPlus.ButtonStyle.Danger; else button.Style = DSharpPlus.ButtonStyle.Success; return Task.FromResult((IPromptOption) button); }, Run = async (args, sender, option) => { if (!await Player.AreActionsAllowedAsync((DiscordMember)args.User)) { _ = args.Interaction.EditOriginalResponseAsync(new DiscordWebhookBuilder().WithContent("Please connect to the bots Channel to use this Interaction")); return; } await Player.TogglePauseAsync(); } } ); AddOption(new ButtonPromptOption() { Emoji = new DiscordComponentEmoji("⏮️"), Row = 1, Style = DSharpPlus.ButtonStyle.Secondary, Run = async (args, sender, option) => { if (!await Player.AreActionsAllowedAsync((DiscordMember)args.User)) { _ = args.Interaction.EditOriginalResponseAsync(new DiscordWebhookBuilder().WithContent("Please connect to the bots Channel to use this Interaction")); return; } try { await Player.RewindAsync(); }catch (Exception ex) { } } } ); AddOption(new ButtonPromptOption() { Emoji = new DiscordComponentEmoji("⏹️"), Row = 1, Style = DSharpPlus.ButtonStyle.Secondary, Run = async (args, sender, option) => { if (!await Player.AreActionsAllowedAsync((DiscordMember)args.User)) { _ = args.Interaction.EditOriginalResponseAsync(new DiscordWebhookBuilder().WithContent("Please connect to the bots Channel to use this Interaction")); return; } await Player.DisconnectAsync(); } }); AddOption(new ButtonPromptOption() { Emoji = new DiscordComponentEmoji("⏭️"), Row = 1, Style = DSharpPlus.ButtonStyle.Secondary, Run = async (args, sender, option) => { if (!await Player.AreActionsAllowedAsync((DiscordMember)args.User)) { _ = args.Interaction.EditOriginalResponseAsync(new DiscordWebhookBuilder().WithContent("Please connect to the bots Channel to use this Interaction")); return; } await Player.SkipAsync(); System.Timers.Timer timer = new System.Timers.Timer(800); timer.Elapsed += (s, args) => { _ = UpdateAsync(); timer.Stop(); }; timer.Start(); } } ); AddOption( new ButtonPromptOption() { Row = 1, UpdateMethod = (option) => { ButtonPromptOption button = (ButtonPromptOption)option; if (player.PlayerQueue.LoopType == LoopType.TRACK) { button.Style = DSharpPlus.ButtonStyle.Success; button.Emoji = new DiscordComponentEmoji("🔂"); } else if (player.PlayerQueue.LoopType == LoopType.QUEUE) { button.Style = DSharpPlus.ButtonStyle.Success; button.Emoji = new DiscordComponentEmoji("🔁"); } else { button.Style = DSharpPlus.ButtonStyle.Danger; button.Emoji = null; button.Content = "Loop"; } return Task.FromResult((IPromptOption)button); }, Run = async (args, sender, option) => { if (!await Player.AreActionsAllowedAsync((DiscordMember)args.User)) { _ = args.Interaction.EditOriginalResponseAsync(new DiscordWebhookBuilder().WithContent("Please connect to the bots Channel to use this Interaction")); return; } switch (player.PlayerQueue.LoopType) { case LoopType.NONE: _ = Player.SetLoopAsync(LoopType.QUEUE); break; case LoopType.QUEUE: _ = Player.SetLoopAsync(LoopType.TRACK); break; case LoopType.TRACK: _ = Player.SetLoopAsync(LoopType.NONE); break; } } } ); AddOption(new ButtonPromptOption() { Emoji = new DiscordComponentEmoji("🔀"), Row = 2, Style = DSharpPlus.ButtonStyle.Secondary, Run = async (args, sender, option) => { if (!await Player.AreActionsAllowedAsync((DiscordMember)args.User)) { _ = args.Interaction.EditOriginalResponseAsync(new DiscordWebhookBuilder().WithContent("Please connect to the bots Channel to use this Interaction")); return; } await Player.ShuffleAsync(); } }); AddOption(new ButtonPromptOption() { Emoji = new DiscordComponentEmoji("🚫"), Row = 2, Style = DSharpPlus.ButtonStyle.Secondary, Run = async (args, sender, option) => { if (!await Player.AreActionsAllowedAsync((DiscordMember)args.User)) { _ = args.Interaction.EditOriginalResponseAsync(new DiscordWebhookBuilder().WithContent("Please connect to the bots Channel to use this Interaction")); return; } Player.PlayerQueue.Queue.Clear(); _ = UpdateAsync(); } }); AddOption( new ButtonPromptOption() { Emoji = new DiscordComponentEmoji("➡️"), Content = "AutoPlay", Row = 2, UpdateMethod = (option) => { ButtonPromptOption button = (ButtonPromptOption)option; if (player.Autoplay) button.Style = DSharpPlus.ButtonStyle.Success; else button.Style = DSharpPlus.ButtonStyle.Danger; return Task.FromResult((IPromptOption)button); }, Run = async (args, sender, option) => { if (!await Player.AreActionsAllowedAsync((DiscordMember)args.User)) { _ = args.Interaction.EditOriginalResponseAsync(new DiscordWebhookBuilder().WithContent("Please connect to the bots Channel to use this Interaction")); return; } Player.Autoplay = !Player.Autoplay; _ = UpdateAsync(); } } ); } protected async override Task GetMessageAsync() { return new DiscordMessageBuilder().AddEmbed(Common.GetQueueEmbed(Player)).AddEmbed(await Common.CurrentSongEmbedAsync(Player)).AddEmbeds(Embeds); } } }