feat(overlay): add layoutimg display and border blink on readay
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143
timeroverlay/app.js
Normal file
143
timeroverlay/app.js
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/*eslint-env browser*/
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/**
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* This is a very minimal example for a websocket client
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* You could use this as a starting point to creating your own interfaces
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*/
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// Data that the user needs to provide depending on the Ontime URL
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const isSecure = window.location.protocol === 'https:';
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const userProvidedSocketUrl = `${isSecure ? 'wss' : 'ws'}://${window.location.host}${getStageHash()}/ws`;
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connectSocket();
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let reconnectTimeout;
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const reconnectInterval = 1000;
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let reconnectAttempts = 0;
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/**
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* Connects to the websocket server
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* @param {string} socketUrl
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*/
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function connectSocket(socketUrl = userProvidedSocketUrl) {
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const websocket = new WebSocket(socketUrl);
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websocket.onopen = () => {
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clearTimeout(reconnectTimeout);
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reconnectAttempts = 0;
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console.warn('WebSocket connected');
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};
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websocket.onclose = () => {
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console.warn('WebSocket disconnected');
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reconnectTimeout = setTimeout(() => {
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console.warn(`WebSocket: attempting reconnect ${reconnectAttempts}`);
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if (websocket && websocket.readyState === WebSocket.CLOSED) {
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reconnectAttempts += 1;
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connectSocket();
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}
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}, reconnectInterval);
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};
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websocket.onerror = (error) => {
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console.error('WebSocket error:', error);
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};
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websocket.onmessage = (event) => {
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// all objects from ontime are structured with tag and payload
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const { tag, payload } = JSON.parse(event.data);
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/**
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* runtime-data is sent
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* - on connect with the full state
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* - and then on every update with a patch
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*/
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if (tag === 'runtime-data') {
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handleOntimePayload(payload);
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}
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};
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}
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let localData = {};
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let localVars = {};
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/**
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* Handles the ontime payload updates
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* @param {object} payload - The payload object containing the updates
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*/
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function handleOntimePayload(payload) {
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// 1. apply the patch into your local copy of the data
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localData = { ...localData, ...payload };
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if ('eventNow' in payload) {
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let imgelement = document.getElementById("image");
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let timerelement = document.getElementById("timer");
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let container = document.getElementById("container");
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localVars.layoutimg = payload.eventNow.custom["layoutimage"] ?? null;
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imgelement.src = localVars.layoutimg;
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if (localVars.layoutimg) {
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imgelement.classList.remove("hidden");
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timerelement.classList.add("hidden");
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}else {
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imgelement.classList.add("hidden");
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timerelement.classList.remove("hidden");
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}
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let ready = payload.eventNow.custom["ready"];
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if (ready) {
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container.classList.remove("redoutline");
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container.classList.add("greenoutline");
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blink("container")
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}else {
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container.classList.add("redoutline");
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container.classList.remove("greenoutline");
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}
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}
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}
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async function blink(id) {
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document.getElementById(id).classList.add("blink");
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setTimeout(() => {
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document.getElementById(id).classList.remove("blink");
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}, 3000);
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}
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/**
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* Updates the DOM with a given payload
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* @param {string} field - The runtime data field
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* @param {object} payload - The patch object for the field
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*/
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function updateDOM(field, payload) {
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const domElement = document.getElementById(field);
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if (domElement) {
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domElement.innerText = payload;
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}
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}
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/**
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* Stringifies an object into a pretty string
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* @param {object} data - The data object to format
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* @returns {string} The formatted data string
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*/
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function formatObject(data) {
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return JSON.stringify(data, null, 2);
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}
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/**
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* Utility to handle a demo deployed in an ontime stage
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* You can likely ignore this in your app
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*
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* an url looks like
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* https://cloud.getontime.no/stage-hash/external/demo/ -> /stage-hash
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* @returns {string} - The stage hash if the app is running in an ontime stage
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*/
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function getStageHash() {
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const href = window.location.href;
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if (!href.includes('getontime.no')) {
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return '';
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}
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const hash = href.split('/');
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const stageHash = hash.at(3);
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return stageHash ? `/${stageHash}` : '';
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}
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