2022-03-21 21:28:01 +01:00

279 lines
11 KiB
C#

using DSharpPlus.Entities;
using Lavalink4NET.Player;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using System.Timers;
using TomatenMusic.Music;
using TomatenMusic.Prompt.Model;
using TomatenMusic.Prompt.Option;
using TomatenMusic.Util;
namespace TomatenMusic.Prompt.Implementation
{
class QueuePrompt : ButtonPrompt
{
public static void InvalidateFor(ulong guildId)
{
foreach (var prompt in ActivePrompts)
{
if (prompt.State != PromptState.OPEN)
continue;
if (!(prompt is QueuePrompt))
continue;
if (((QueuePrompt)prompt).Player.GuildId != guildId)
continue;
_ = prompt.InvalidateAsync();
}
}
public static void UpdateFor(ulong guildId)
{
_ = Task.Delay(600).ContinueWith(async (task) =>
{
foreach (var prompt in ActivePrompts)
{
if (prompt.State != PromptState.OPEN)
continue;
if (!(prompt is QueuePrompt))
continue;
if (((QueuePrompt)prompt).Player.GuildId != guildId)
continue;
_ = prompt.UpdateAsync();
}
});
}
public GuildPlayer Player { get; private set; }
public QueuePrompt(GuildPlayer player, DiscordPromptBase lastPrompt = null, List<DiscordEmbed> embeds = null) : base(lastPrompt, embeds: embeds)
{
Player = player;
AddOption(
new ButtonPromptOption()
{
Emoji = new DiscordComponentEmoji("⏯️"),
Row = 1,
UpdateMethod = (option) =>
{
ButtonPromptOption button = (ButtonPromptOption)option;
if (player.State == PlayerState.Paused)
button.Style = DSharpPlus.ButtonStyle.Danger;
else
button.Style = DSharpPlus.ButtonStyle.Success;
return Task.FromResult((IPromptOption) button);
},
Run = async (args, sender, option) =>
{
if (!await Player.AreActionsAllowedAsync((DiscordMember)args.User))
{
_ = args.Interaction.EditOriginalResponseAsync(new DiscordWebhookBuilder().WithContent("Please connect to the bots Channel to use this Interaction"));
return;
}
await Player.TogglePauseAsync();
}
}
);
AddOption(new ButtonPromptOption()
{
Emoji = new DiscordComponentEmoji("⏮️"),
Row = 1,
Style = DSharpPlus.ButtonStyle.Secondary,
Run = async (args, sender, option) =>
{
if (!await Player.AreActionsAllowedAsync((DiscordMember)args.User))
{
_ = args.Interaction.EditOriginalResponseAsync(new DiscordWebhookBuilder().WithContent("Please connect to the bots Channel to use this Interaction"));
return;
}
try
{
await Player.RewindAsync();
}catch (Exception ex)
{
}
}
}
);
AddOption(new ButtonPromptOption()
{
Emoji = new DiscordComponentEmoji("⏹️"),
Row = 1,
Style = DSharpPlus.ButtonStyle.Secondary,
Run = async (args, sender, option) =>
{
if (!await Player.AreActionsAllowedAsync((DiscordMember)args.User))
{
_ = args.Interaction.EditOriginalResponseAsync(new DiscordWebhookBuilder().WithContent("Please connect to the bots Channel to use this Interaction"));
return;
}
await Player.DisconnectAsync();
}
});
AddOption(new ButtonPromptOption()
{
Emoji = new DiscordComponentEmoji("⏭️"),
Row = 1,
Style = DSharpPlus.ButtonStyle.Secondary,
Run = async (args, sender, option) =>
{
if (!await Player.AreActionsAllowedAsync((DiscordMember)args.User))
{
_ = args.Interaction.EditOriginalResponseAsync(new DiscordWebhookBuilder().WithContent("Please connect to the bots Channel to use this Interaction"));
return;
}
await Player.SkipAsync();
System.Timers.Timer timer = new System.Timers.Timer(800);
timer.Elapsed += (s, args) =>
{
_ = UpdateAsync();
timer.Stop();
};
timer.Start();
}
}
);
AddOption(
new ButtonPromptOption()
{
Row = 1,
UpdateMethod = (option) =>
{
ButtonPromptOption button = (ButtonPromptOption)option;
if (player.PlayerQueue.LoopType == LoopType.TRACK)
{
button.Style = DSharpPlus.ButtonStyle.Success;
button.Emoji = new DiscordComponentEmoji("🔂");
}
else if (player.PlayerQueue.LoopType == LoopType.QUEUE)
{
button.Style = DSharpPlus.ButtonStyle.Success;
button.Emoji = new DiscordComponentEmoji("🔁");
}
else
{
button.Style = DSharpPlus.ButtonStyle.Danger;
button.Emoji = null;
button.Content = "Loop";
}
return Task.FromResult((IPromptOption)button);
},
Run = async (args, sender, option) =>
{
if (!await Player.AreActionsAllowedAsync((DiscordMember)args.User))
{
_ = args.Interaction.EditOriginalResponseAsync(new DiscordWebhookBuilder().WithContent("Please connect to the bots Channel to use this Interaction"));
return;
}
switch (player.PlayerQueue.LoopType)
{
case LoopType.NONE:
_ = Player.SetLoopAsync(LoopType.QUEUE);
break;
case LoopType.QUEUE:
_ = Player.SetLoopAsync(LoopType.TRACK);
break;
case LoopType.TRACK:
_ = Player.SetLoopAsync(LoopType.NONE);
break;
}
}
}
);
AddOption(new ButtonPromptOption()
{
Emoji = new DiscordComponentEmoji("🔀"),
Row = 2,
Style = DSharpPlus.ButtonStyle.Secondary,
Run = async (args, sender, option) =>
{
if (!await Player.AreActionsAllowedAsync((DiscordMember)args.User))
{
_ = args.Interaction.EditOriginalResponseAsync(new DiscordWebhookBuilder().WithContent("Please connect to the bots Channel to use this Interaction"));
return;
}
await Player.ShuffleAsync();
}
});
AddOption(new ButtonPromptOption()
{
Emoji = new DiscordComponentEmoji("🚫"),
Row = 2,
Style = DSharpPlus.ButtonStyle.Secondary,
Run = async (args, sender, option) =>
{
if (!await Player.AreActionsAllowedAsync((DiscordMember)args.User))
{
_ = args.Interaction.EditOriginalResponseAsync(new DiscordWebhookBuilder().WithContent("Please connect to the bots Channel to use this Interaction"));
return;
}
Player.PlayerQueue.Queue.Clear();
_ = UpdateAsync();
}
});
AddOption(
new ButtonPromptOption()
{
Emoji = new DiscordComponentEmoji("➡️"),
Content = "AutoPlay",
Row = 2,
UpdateMethod = (option) =>
{
ButtonPromptOption button = (ButtonPromptOption)option;
if (player.Autoplay)
button.Style = DSharpPlus.ButtonStyle.Success;
else
button.Style = DSharpPlus.ButtonStyle.Danger;
return Task.FromResult((IPromptOption)button);
},
Run = async (args, sender, option) =>
{
if (!await Player.AreActionsAllowedAsync((DiscordMember)args.User))
{
_ = args.Interaction.EditOriginalResponseAsync(new DiscordWebhookBuilder().WithContent("Please connect to the bots Channel to use this Interaction"));
return;
}
Player.Autoplay = !Player.Autoplay;
_ = UpdateAsync();
}
}
);
}
protected async override Task<DiscordMessageBuilder> GetMessageAsync()
{
return new DiscordMessageBuilder()
.AddEmbed(Common.GetQueueEmbed(Player))
.AddEmbed(await Common.CurrentSongEmbedAsync(Player))
.AddEmbeds(Embeds);
}
}
}