290 lines
10 KiB
C#
290 lines
10 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using DSharpPlus;
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using DSharpPlus.SlashCommands;
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using DSharpPlus.Entities;
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using System.Threading.Tasks;
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using TomatenMusic.Music;
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using TomatenMusic.Music.Entitites;
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using TomatenMusic.Commands.Checks;
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using TomatenMusic.Util;
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using Microsoft.Extensions.Logging;
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using TomatenMusic.Prompt;
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using TomatenMusic.Prompt.Model;
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using TomatenMusic.Prompt.Implementation;
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using TomatenMusic.Prompt.Option;
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using System.Linq;
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using Lavalink4NET;
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using Lavalink4NET.Player;
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using TomatenMusicCore.Prompt.Implementation;
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namespace TomatenMusic.Commands
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{
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public class MusicCommands : ApplicationCommandModule
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{
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public IAudioService _audioService { get; set; }
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public ILogger<MusicCommands> _logger { get; set; }
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public TrackProvider _trackProvider { get; set; }
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public MusicCommands(IAudioService audioService, ILogger<MusicCommands> logger, TrackProvider trackProvider)
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{
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_audioService = audioService;
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_logger = logger;
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_trackProvider = trackProvider;
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}
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[SlashCommand("stop", "Stops the current Playback and clears the Queue")]
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[OnlyGuildCheck]
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[UserInMusicChannelCheck]
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public async Task StopCommand(InteractionContext ctx)
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{
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GuildPlayer player = (GuildPlayer)_audioService.GetPlayer(ctx.Guild.Id);
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try
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{
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await player.DisconnectAsync();
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}catch (Exception ex)
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{
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await ctx.CreateResponseAsync(new DiscordInteractionResponseBuilder
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{
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Content = $"❌ An Error occured : ``{ex.Message}``",
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IsEphemeral = true
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});
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return;
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}
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await ctx.CreateResponseAsync(new DiscordInteractionResponseBuilder
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{
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Content = $"✔️ The Bot was stopped successfully",
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IsEphemeral = true
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});
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}
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[SlashCommand("skip", "Skips the current song and plays the next one in the queue")]
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[OnlyGuildCheck]
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[UserInMusicChannelCheck]
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public async Task SkipCommand(InteractionContext ctx)
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{
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GuildPlayer player = (GuildPlayer)_audioService.GetPlayer(ctx.Guild.Id);
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LavalinkTrack oldTrack = player.CurrentTrack;
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try
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{
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await player.SkipAsync();
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}
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catch (Exception e)
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{
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await ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, new DiscordInteractionResponseBuilder().WithContent($"⛔ Could not Skip Song, Queue Empty!").AsEphemeral(true));
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return;
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}
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_ = ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, new DiscordInteractionResponseBuilder().WithContent($"Skipped From Song ``{oldTrack.Title}`` To Song:")
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.AddEmbed(Common.AsEmbed(player.CurrentTrack, loopType: player.PlayerQueue.LoopType)).AsEphemeral(true));
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}
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[SlashCommand("fav", "Shows the favorite Song Panel")]
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[OnlyGuildCheck]
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public async Task FavCommand(InteractionContext ctx)
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{
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}
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[SlashCommand("search", "Searches for a specific query")]
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[OnlyGuildCheck]
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public async Task SearchCommand(InteractionContext ctx, [Option("query", "The Search Query")] string query)
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{
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await ctx.DeferAsync(true);
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GuildPlayer player = (GuildPlayer)_audioService.GetPlayer(ctx.Guild.Id);
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MusicActionResponse response;
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try
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{
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response = await _trackProvider.SearchAsync(query, true);
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}catch (Exception e)
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{
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await ctx.EditResponseAsync(new DiscordWebhookBuilder().WithContent($"❌ Search failed: ``{e.Message}``, ```{e.StackTrace}```"));
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return;
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}
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DiscordPromptBase prompt;
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if (!response.IsPlaylist && response.Tracks.Count() == 1)
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{
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var sPrompt = new SongActionPrompt(response.Tracks.First(), ctx.Member);
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prompt = sPrompt;
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}
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else if (response.IsPlaylist)
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{
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var sPrompt = new PlaylistSongSelectorPrompt(response.Playlist);
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sPrompt.ConfirmCallback = async (tracks) =>
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{
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var selectPrompt = new SongListActionPrompt(tracks, ctx.Member, sPrompt);
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await selectPrompt.UseAsync(sPrompt.Interaction, sPrompt.Message);
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};
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prompt = sPrompt;
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}
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else
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{
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var sPrompt = new SongSelectorPrompt($"Search results for {query}", response.Tracks);
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sPrompt.ConfirmCallback = async (tracks) =>
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{
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var selectPrompt = new SongListActionPrompt(tracks, ctx.Member, sPrompt);
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await selectPrompt.UseAsync(sPrompt.Interaction, sPrompt.Message);
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};
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prompt = sPrompt;
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}
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await prompt.UseAsync(ctx.Interaction, await ctx.GetOriginalResponseAsync());
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}
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[SlashCommand("time", "Sets the playing position of the current Song.")]
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[OnlyGuildCheck]
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[UserInMusicChannelCheck]
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public async Task TimeCommand(InteractionContext ctx, [Option("time", "The time formatted like this: Hours: 1h, Minutes: 1m, Seconds 1s")] string time)
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{
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await ctx.DeferAsync(true);
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GuildPlayer player = (GuildPlayer)_audioService.GetPlayer(ctx.Guild.Id);
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TimeSpan timeSpan;
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try
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{
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timeSpan = TimeSpan.Parse(time);
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}
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catch (Exception e)
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{
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try
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{
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timeSpan = Common.ToTimeSpan(time);
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}
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catch (Exception ex)
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{
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await ctx.EditResponseAsync(new DiscordWebhookBuilder().WithContent("❌ An Error occured when parsing your input."));
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return;
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}
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}
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try
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{
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await player.SeekPositionAsync(timeSpan);
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}catch (Exception ex)
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{
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await ctx.EditResponseAsync(new DiscordWebhookBuilder().WithContent($"❌ An Error occured while Seeking the Track: ``{ex.Message}``"));
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return;
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}
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await ctx.EditResponseAsync(new DiscordWebhookBuilder().WithContent($"✔️ You successfully set the Song to ``{Common.GetTimestamp(timeSpan)}``."));
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}
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[SlashCommand("pause", "Pauses or Resumes the current Song.")]
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[OnlyGuildCheck]
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[UserInMusicChannelCheck]
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public async Task PauseCommand(InteractionContext ctx)
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{
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await ctx.DeferAsync(true);
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GuildPlayer player = (GuildPlayer)_audioService.GetPlayer(ctx.Guild.Id);
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try
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{
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await player.TogglePauseAsync();
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}catch (Exception ex)
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{
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await ctx.EditResponseAsync(new DiscordWebhookBuilder().WithContent($"❌ An Error occured changing the pause state of the Song: ``{ex.Message}``"));
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return;
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}
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await ctx.EditResponseAsync(new DiscordWebhookBuilder().WithContent($"✔️ You {(player.State == PlayerState.Paused ? "successfully paused the Track" : "successfully resumed the Track")}"));
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}
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[SlashCommand("shuffle", "Shuffles the Queue.")]
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[OnlyGuildCheck]
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[UserInMusicChannelCheck]
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public async Task ShuffleCommand(InteractionContext ctx)
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{
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await ctx.DeferAsync(true);
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GuildPlayer player = _audioService.GetPlayer<GuildPlayer>(ctx.Guild.Id);
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try
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{
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await player.ShuffleAsync();
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}
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catch (Exception ex)
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{
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await ctx.EditResponseAsync(new DiscordWebhookBuilder().WithContent($"❌ An error occured while shuffling the Queue: ``{ex.Message}``"));
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return;
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}
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await ctx.EditResponseAsync(new DiscordWebhookBuilder().WithContent($"😀 You shuffled the Queue."));
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}
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[SlashCommand("loop", "Sets the loop type of the current player.")]
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[OnlyGuildCheck]
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[UserInMusicChannelCheck]
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public async Task LoopCommand(InteractionContext ctx, [Option("Looptype", "The loop type which the player should be set to")] LoopType type)
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{
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await ctx.DeferAsync(true);
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GuildPlayer player = _audioService.GetPlayer<GuildPlayer>(ctx.Guild.Id);
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try
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{
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await player.SetLoopAsync(type);
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}catch (Exception ex)
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{
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await ctx.EditResponseAsync(new DiscordWebhookBuilder().WithContent($"❌ An error occured while change the Queue Loop: ``{ex.Message}``"));
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}
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await ctx.EditResponseAsync(new DiscordWebhookBuilder().WithContent($"😀 You have set the Loop to ``{type.ToString()}``."));
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}
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[SlashCommand("autoplay", "Enables/Disables Autoplay")]
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[OnlyGuildCheck]
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[UserInMusicChannelCheck]
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public async Task AutoplayCommand(InteractionContext ctx)
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{
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await ctx.DeferAsync(true);
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GuildPlayer player = _audioService.GetPlayer<GuildPlayer>(ctx.Guild.Id);
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player.Autoplay = !player.Autoplay;
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await ctx.EditResponseAsync(new DiscordWebhookBuilder().WithContent($"You have set Autoplay to ``{(player.Autoplay ? "Enabled" : "Disabled")}``"));
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}
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[SlashCommand("queue", "Shows the Queue")]
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[OnlyGuildCheck]
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public async Task QueueCommand(InteractionContext ctx)
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{
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await ctx.DeferAsync(true);
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GuildPlayer player = _audioService.GetPlayer<GuildPlayer>(ctx.Guild.Id);
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if (player == null)
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{
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_ = ctx.EditResponseAsync(new DiscordWebhookBuilder().WithContent("❌ ``Theres currently nothing playing``"));
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return;
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}
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LavalinkTrack track = player.CurrentTrack;
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if (track == null)
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{
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_ = ctx.EditResponseAsync(new DiscordWebhookBuilder().WithContent("❌ ``Theres currently nothing playing``"));
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return;
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}
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QueuePrompt prompt = new QueuePrompt(player);
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_ = prompt.UseAsync(ctx.Interaction, await ctx.GetOriginalResponseAsync());
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}
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}
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}
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