using System; using System.Collections.Generic; using System.Text; using DSharpPlus; using DSharpPlus.SlashCommands; using DSharpPlus.Entities; using System.Threading.Tasks; using TomatenMusic.Music; using TomatenMusic.Music.Entitites; using TomatenMusic.Commands.Checks; using TomatenMusic.Util; using Microsoft.Extensions.Logging; using TomatenMusic.Prompt; using TomatenMusic.Prompt.Model; using TomatenMusic.Prompt.Implementation; using TomatenMusic.Prompt.Option; using System.Linq; using Lavalink4NET; using Lavalink4NET.Player; namespace TomatenMusic.Commands { public class MusicCommands : ApplicationCommandModule { public IAudioService _audioService { get; set; } public ILogger _logger { get; set; } public TrackProvider _trackProvider { get; set; } public MusicCommands(IAudioService audioService, ILogger logger, TrackProvider trackProvider) { _audioService = audioService; _logger = logger; _trackProvider = trackProvider; } [SlashCommand("stop", "Stops the current Playback and clears the Queue")] [OnlyGuildCheck] [UserInMusicChannelCheck] public async Task StopCommand(InteractionContext ctx) { GuildPlayer player = (GuildPlayer)_audioService.GetPlayer(ctx.Guild.Id); try { await player.DisconnectAsync(); }catch (Exception ex) { await ctx.CreateResponseAsync(new DiscordInteractionResponseBuilder { Content = $"❌ An Error occured : ``{ex.Message}``", IsEphemeral = true }); return; } await ctx.CreateResponseAsync(new DiscordInteractionResponseBuilder { Content = $"✔️ The Bot was stopped successfully", IsEphemeral = true }); } [SlashCommand("skip", "Skips the current song and plays the next one in the queue")] [OnlyGuildCheck] [UserInMusicChannelCheck] public async Task SkipCommand(InteractionContext ctx) { GuildPlayer player = (GuildPlayer)_audioService.GetPlayer(ctx.Guild.Id); LavalinkTrack oldTrack = player.CurrentTrack; try { await player.SkipAsync(); } catch (Exception e) { await ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, new DiscordInteractionResponseBuilder().WithContent($"⛔ Could not Skip Song, Queue Empty!").AsEphemeral(true)); return; } _ = ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, new DiscordInteractionResponseBuilder().WithContent($"Skipped From Song ``{oldTrack.Title}`` To Song:") .AddEmbed(Common.AsEmbed(player.CurrentTrack, loopType: player.PlayerQueue.LoopType)).AsEphemeral(true)); } [SlashCommand("fav", "Shows the favorite Song Panel")] [OnlyGuildCheck] public async Task FavCommand(InteractionContext ctx) { } [SlashCommand("search", "Searches for a specific query")] [OnlyGuildCheck] public async Task SearchCommand(InteractionContext ctx, [Option("query", "The Search Query")] string query) { await ctx.DeferAsync(true); GuildPlayer player = (GuildPlayer)_audioService.GetPlayer(ctx.Guild.Id); MusicActionResponse response; try { response = await _trackProvider.SearchAsync(query, true); }catch (Exception e) { await ctx.EditResponseAsync(new DiscordWebhookBuilder().WithContent($"❌ Search failed: ``{e.Message}``")); return; } var prompt = new SongSelectorPrompt($"Search results for {query}", response.Tracks); prompt.ConfirmCallback = async (tracks) => { var selectPrompt = new SongListActionPrompt(tracks, ctx.Member, prompt); await selectPrompt.UseAsync(prompt.Interaction, prompt.Message); }; await prompt.UseAsync(ctx.Interaction, await ctx.GetOriginalResponseAsync()); } [SlashCommand("time", "Sets the playing position of the current Song.")] [OnlyGuildCheck] [UserInMusicChannelCheck] public async Task TimeCommand(InteractionContext ctx, [Option("time", "The time formatted like this: Hours: 1h, Minutes: 1m, Seconds 1s")] string time) { await ctx.DeferAsync(true); GuildPlayer player = (GuildPlayer)_audioService.GetPlayer(ctx.Guild.Id); TimeSpan timeSpan; try { timeSpan = TimeSpan.Parse(time); } catch (Exception e) { try { timeSpan = Common.ToTimeSpan(time); } catch (Exception ex) { await ctx.EditResponseAsync(new DiscordWebhookBuilder().WithContent("❌ An Error occured when parsing your input.")); return; } } try { await player.SeekPositionAsync(timeSpan); }catch (Exception ex) { await ctx.EditResponseAsync(new DiscordWebhookBuilder().WithContent($"❌ An Error occured while Seeking the Track: ``{ex.Message}``")); return; } await ctx.EditResponseAsync(new DiscordWebhookBuilder().WithContent($"✔️ You successfully set the Song to ``{Common.GetTimestamp(timeSpan)}``.")); } [SlashCommand("pause", "Pauses or Resumes the current Song.")] [OnlyGuildCheck] [UserInMusicChannelCheck] public async Task PauseCommand(InteractionContext ctx) { await ctx.DeferAsync(true); GuildPlayer player = (GuildPlayer)_audioService.GetPlayer(ctx.Guild.Id); try { await player.TogglePauseAsync(); }catch (Exception ex) { await ctx.EditResponseAsync(new DiscordWebhookBuilder().WithContent($"❌ An Error occured changing the pause state of the Song: ``{ex.Message}``")); return; } await ctx.EditResponseAsync(new DiscordWebhookBuilder().WithContent($"✔️ You {(player.State == PlayerState.Paused ? "successfully paused the Track" : "successfully resumed the Track")}")); } [SlashCommand("shuffle", "Shuffles the Queue.")] [OnlyGuildCheck] [UserInMusicChannelCheck] public async Task ShuffleCommand(InteractionContext ctx) { await ctx.DeferAsync(true); GuildPlayer player = _audioService.GetPlayer(ctx.Guild.Id); try { await player.ShuffleAsync(); } catch (Exception ex) { await ctx.EditResponseAsync(new DiscordWebhookBuilder().WithContent($"❌ An error occured while shuffling the Queue: ``{ex.Message}``")); return; } await ctx.EditResponseAsync(new DiscordWebhookBuilder().WithContent($"😀 You shuffled the Queue.")); } [SlashCommand("loop", "Sets the loop type of the current player.")] [OnlyGuildCheck] [UserInMusicChannelCheck] public async Task LoopCommand(InteractionContext ctx, [Option("Looptype", "The loop type which the player should be set to")] LoopType type) { await ctx.DeferAsync(true); GuildPlayer player = _audioService.GetPlayer(ctx.Guild.Id); try { await player.SetLoopAsync(type); }catch (Exception ex) { await ctx.EditResponseAsync(new DiscordWebhookBuilder().WithContent($"❌ An error occured while change the Queue Loop: ``{ex.Message}``")); } await ctx.EditResponseAsync(new DiscordWebhookBuilder().WithContent($"😀 You have set the Loop to ``{type.ToString()}``.")); } [SlashCommand("autoplay", "Enables/Disables Autoplay")] [OnlyGuildCheck] [UserInMusicChannelCheck] public async Task AutoplayCommand(InteractionContext ctx) { await ctx.DeferAsync(true); GuildPlayer player = _audioService.GetPlayer(ctx.Guild.Id); player.Autoplay = !player.Autoplay; await ctx.EditResponseAsync(new DiscordWebhookBuilder().WithContent($"You have set Autoplay to ``{(player.Autoplay ? "Enabled" : "Disabled")}``")); } [SlashCommand("queue", "Shows the Queue")] [OnlyGuildCheck] public async Task QueueCommand(InteractionContext ctx) { await ctx.DeferAsync(true); GuildPlayer player = _audioService.GetPlayer(ctx.Guild.Id); if (player == null) { _ = ctx.EditResponseAsync(new DiscordWebhookBuilder().WithContent("❌ ``Theres currently nothing playing``")); return; } LavalinkTrack track = player.CurrentTrack; if (track == null) { _ = ctx.EditResponseAsync(new DiscordWebhookBuilder().WithContent("❌ ``Theres currently nothing playing``")); return; } QueuePrompt prompt = new QueuePrompt(player); _ = prompt.UseAsync(ctx.Interaction, await ctx.GetOriginalResponseAsync()); } } }